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| Packages that use ConflictSet | |
| zeus.rete | |
| zeus.rete.action | |
| Uses of ConflictSet in zeus.rete |
| Fields in zeus.rete declared as ConflictSet | |
protected ConflictSet |
ReteEngine.conflictSet
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| Methods in zeus.rete that return ConflictSet | |
(package private) ConflictSet |
ReteEngine.getConfictSet()
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| Uses of ConflictSet in zeus.rete.action |
| Fields in zeus.rete.action declared as ConflictSet | |
protected ConflictSet |
ReteAction.conflictHandler
conflictHandler is the reference to the zeus.rete.ConflictHandler object which (I think) decides which rule or action to fire next |
| Methods in zeus.rete.action with parameters of type ConflictSet | |
void |
BasicAction.setActuators(ConflictSet conflictHandler,
ReteEngine engine)
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void |
BasicAction.setActuators(ConflictSet conflictHandler,
AgentContext context)
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void |
ReteAction.setActuators(ConflictSet conflictHandler,
AgentContext context)
this method is used to provide the Action objects with "actuators", by which I mean some object references that allow the Action implementor to actually do something that effects the state of the agent |
void |
ReteAction.setActuators(ConflictSet conflictHandler,
ReteEngine engine)
this method is used to provide the Action objects with "actuators", by which I mean some object references that allow the Action implementor to actually do something. |
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